#include "State.h"
#include "Weapon.h"

State::State(vector<Image*> img)
{
    image=img;
}


State::~State(void)
{
}


void State::draw(int current, SDL_Surface* screen, SDL_Rect* rect)
{
SDL_BlitSurface(image.at(0)->getImage(),NULL, screen, rect);
}
